waving_hand About me

Design is making things easier for the other person.

That idea — the literal meaning of the character for “to work” — has shaped my whole career. From games to teaching to payments, the job has always been the same: find the real problem, and make it feel simple.

location_on São Paulo, Brazil

I've been in product design for 7 years, and my path was never a straight line — which is exactly why I design the way I do.

I started in gaming. I studied digital game design, and that's where I fell for UX: figuring out how to make a player understand a game's mechanics without a single line of instruction was fascinating to me. For a while I was also a teacher, and that taught me something that still shapes how I work — there's never just one way to explain something complex. You adapt until the other person actually gets it. Games and teaching are where my whole approach comes from.

Today I'm a Product Designer Specialist at Fiserv, in a strategic layer for LATAM inside the culture & innovation pillar. I partner constantly with HR, Marketing, CX and the Executive Board — reading satisfaction data and UX research to spot opportunities nobody has formalized yet.

The clearest example is a customer referral program I built from the ground up. No one asked for it: I connected CX data to an internal engagement initiative, piloted it internally first, and it now converts 13% of referrals versus the usual 2% — paying back its investment in four months.

I believe design only works when you understand both people and business deeply enough to be trusted by both. That's why I bring hands-on craft together with real commercial awareness — and early this year I was recognized as a Fiserv Ambassador for putting exactly that into practice.

timeline The path

Not a straight line

Now · 2023 → Present

Product Designer Specialist

Fiserv · Culture & Innovation, LATAM

Strategic design across HR, Marketing, CX and the Executive Board. Built a referral program from zero across 4 countries; recognized as a Fiserv Ambassador.

2020 → 2023

Product Designer

GamersClub · Brazil's largest competitive gaming platform

Full home redesign shipped in 3 weeks, a research-ops rebuild that turned a cost center into a B2B revenue channel, and a component and gamification system used across the product.

2018 → 2020

Product Designer

TradersClub · Trading community

A gamification redesign for a trading community where expertise had quietly become a barrier to belonging — making it safe to ask, and worth it to answer.

Where it started

Game design & teaching

Digital game design · Classroom

Learned to teach mechanics with no instructions, and to explain complex things more than one way until they land. Still the core of how I design.

build How I work

Craft & toolbelt

design_servicesFigmaDesign & prototyping
drawFigJamWorkshops & discovery
widgetsDesign SystemsTokens & components
scienceUX ResearchQual & quant
bar_chartAnalyticsMetrics & impact
codeHTML / CSSBuildable specs
sports_esportsGamificationMotivation design
groupsFacilitationCross-functional
favorite What I value

The principles I design by

troubleshoot

Find the real problem

The brief is rarely the problem. I dig until I find the thing actually worth solving — then solve that.

visibility

Sweat the states

Empty, loading, error, disabled, success. The happy path is the easy 20%; the other states are the product.

handshake

Earn trust from both sides

Design works when both people and business trust it. I speak craft and commercials equally.

rocket_launch

Ship, then learn

A home redesign in 3 weeks beats a perfect one in six months. I pilot, measure, and iterate in the open.

school

Explain more than one way

The teacher in me: if it isn't landing, that's on the explanation, not the audience. I adapt until it clicks.

architecture

Design the whole system

I don't stop at screens. The flow, the incentives, the ops around them — that's where design really lives.

Let's talk

Have a problem worth solving?

I'm always up for a conversation about product, design and the messy middle in between.

Get in touch