gamersclub · Innovation Case Study

Asked to cut costs, I built a revenue channel

A research ops redesign for a Brazilian gaming platform, where the real problem wasn't the survey tool: it was why anyone answered at all.

+14xResponse rate
2,344Respondents in 4 days vs 789
~R$0Extra build cost
+4Contracts closed
GamersClub Missions page with floating community medals and game icons
quick_reference_all Overview
Context

A platform where research was drowning, quietly

Gamers Club (GC) is the largest competitive gaming platform in Brazil, with a monthly active base of 149k players at the time. Research was central to how the product evolved: NPS, feature surveys, satisfaction tracking. All of it depended on users actually answering.

They mostly didn't. When we sent a survey to a selected audience of ~700 users, about 2% responded. Roughly 14 people. Far below any statistical minimum.

RoleProduct Designer (Senior) + Research OPS
FocusResearch OPS, Service Design, Business Model Design, Community Design
CollaboratorsProduct, Business, Marketing, Engineering, Finance
Timeline4 weeks | 2023
The Challenge

"Find a free tool for NPS and surveys."

The company was in cost-cutting mode. With almost nobody responding, the money spent on the research tool was impossible to justify.
It looked like a procurement problem, not a design one at first.

My role

Owned the problem end to end:

from auditing the broken research process, to interviewing respondents, to designing the mechanism, to building the business case that turned it into a revenue channel.

I delivered the tool comparison that was asked. In parallel, I investigated the deeper problem: no tool, free or paid, would fix a 2% response rate.

Research ops documents
quick_reference_all Research

1. Why does anyone answer a survey?

While comparing tools, I went after a more basic question in parallel:
why did the users who responded actually respond?

The reward was broken

Respondents earned game skins worth ~R$100.
But talking to participants, I learned the skins were old, with a devalued secondary market.
The incentive had lost its real value. And still, they kept answering. Why?

The answer was always the same

"to help the community," and "to have a way to show they were part of its history"

I questioned: "What does GC do that we need to keep doing?"

"to help the community," and "to have a way to show they were part of its history"

It wasn't the monetary incentive. It was belonging.

Community medal

They felt part of Gamers Club and wanted to help it improve. That's why medals meant so much to them:
a medal on the profile was visible, permanent proof of having been there.

Medal hypothesis data

2. Proving the medal hypothesis

The old process: was waves of ~700 sends a week, chasing a usable sample for up to 3 weeks, with 2% responses. Even the entire base peaked at ~130 responses.

The medal data pointed to a way out: 19% of active players already held the community medal, against a 29% global benchmark for survey participation.

I tested it:

  • Survey with portal notifications and email marketing reached 798 respondents after 3 full weeks, no resending.
  • 90% confidence, 3% margin of error.

3. What the product already had

Looking at GC's own analytics, one page stood out: Missions.

  • 37k views per week, a top 10 page on the platform
  • 8k views every time new missions dropped
  • Users fascinated by medals
  • Established behavior loop: complete a mission, earn a recognition

The right mechanism already existed. It just wasn't connected to the research problem.

GamersClub Missions page

4. The benchmark that opened the business model

From an earlier Ads study, I had two market references:

Vivo data-reward flows

Vivo sold research placements inside its data-reward flows: Data Rewards Video, Data Rewards Lead, Research.

Globo leads and customer research

Globo monetized its audience through Globo Leads and Customer Research.

The Real Problem

Put together, we had two problems underneath.

GC was paying for answers its community wanted to give for free, with a reward nobody wanted, through a process too slow to be useful. The mechanism to fix it (Missions and medals) already existed inside the product.

lightbulb_2 The solution

Sponsored mission

Transform the Missions space into a sponsored research platform, aligning three sides:

For Partners

Real data from a qualified gamer audience, not a passive ad.

For Users

A mission with a medal: permanent proof of being part of GC's history.

For GC

A new B2B revenue channel on existing infrastructure.

What it took to work

Implementation was designed to be fast:

Users felt heard

Surveys written so their voice shaped GC's next experiences.

MVP with zero development

A banner identical to a native mission, since external links weren't supported, and the medal delivery system already existed.

Cost proven, not promised

Engineering estimated a 15-minute build. The pilot wouldn't generate cost.

Sponsored mission flow: mission banner, Google Forms, Google Sheets, medal delivery
group The test

Under the worst possible conditions

The first pilot ran with an energy drink brand, March 20 to 31, 2023. Conditions were adverse:

  • The mission was never announced as a "new mission"
  • It sat in a secondary tab, not the main page
  • The platform went down for 2 of the first 4 days
Sponsored mission live on the platform

Even so:

1,266Respondents on day one
2,344Respondents total in 4 days
58.6%Completion rate
4 daysTo hit target
95%Confidence and 2% margin of error
lightbulb_2 Scaling the insight

Community medals

The insight didn't stop at sponsored research. If recognition was the real motivator, internal surveys could use it too. We created Community Medals, rewarding continuous participation in research.

Community medal progression: Pilar da Comunidade I to V
Response rates climbed to ~29%: the global benchmark for online surveys.
monitoring Business impact

One project, 3 problems solved

The first partnership generated enough revenue to cover 2 months of the NPS tool, solving the original brief, plus buffer time for the company to evaluate building its own tool.

After I left, 4 new partnerships were closed using the model.

Tool costThe original request
2% → 29%Response rate
a B2B revenueChannel that didn't exist before

What I'd do differently

lightbulb_2

I'd involve the commercial team before the pilot, not after.

Defining pricing hypotheses and a sales owner before the pilot would have turned the first success into contracts faster.

notifications_active

I'd have tested with active push notifications.

Running a test with active push notifications would have established a fairer baseline and possibly yielded better research results.

What I learned from this project

recenter

The brief is a symptom, not the problem.

"Find a free tool" was the visible request. The invisible problem was a broken value exchange with users.

handshake

The best mechanism may already exist in the product.

Missions had the traffic, the habit, and the emotional weight. Connecting existing behavior beats inventing new behavior.

compare_arrows

People tell you the reward if you ask.

No workshop invented "to help the community." Users said it, repeatedly. The design work was honoring it.

alt_route

Design can create revenue, not just reduce friction.

The most valuable design decision in this project never touched a screen.

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